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Proceedings of

International Conference on Advances in Computing, Communication and Information Technology CCIT 2014

"THE EFFECTS OF DESIGN ELEMENTS ON LOCATION-BASED GAMIFICATION: A CASE STUDY OF THE CHENGCHI ADVENTURE APP"

SHARI S. C. SHANG VINCENT Y. C. LAI
DOI
10.15224/978-1-63248-010-1-11
Pages
54 - 59
Authors
2
ISBN
978-1-63248-010-1

Abstract: “The rapid growth in the use of location-based gamification by enterprises will provide the motivation for the proposed research. In this research, I first focus on the positive consequences of the incredible growth of this trend, and show that it is worthy of analysis. Second, I attempt to address the negative aspects of the trend by examining the questions raised and difficulties encountered when enterprises use location-based gamification. Third, I identify the design elements of location-based gamification and define brand experience and brand loyalty. Fourth, I outline hypotheses regarding the relationships between the design elements of location-based gamification and brand experience, and between brand experience and brand loyalty. The objective of the proposed research is to help enterprises to better understand the use of location-based gamification to enhance brand experience and brand loyalty.”

Keywords: location-based, gamification, experience, loyalty, design element

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