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Proceedings of

1st International E-Conference on Engineering, Technology and Management ICETM 2020

"SITUATED LEARNING IN A COURSE OF AUGMENTED REALITY TECHNOLOGY AND APPLICATION DESIGN"

Chun-Hsiung Huang Chun-Tsai Wu
DOI
10.15224/978-1-63248-188-7-09
Pages
47 - 52
Authors
2
ISBN
978-1-63248-188-7

Abstract: “An application design of augmented reality (AR) technology is used as a learning objective in the interactive design course. The teacher creates an AR development situation through activities such as case analysis, group discussions, planning proposals, project development, performance presentation, and peer review. Students are challenged and motivated with the development process of AR projects. This study analyzes the contents of learning effectiveness which is based on students' accomplished AR projects and interviewed results of student subjects. The study found that, through a collaborative situated learning of AR project, most students can integrate new AR technologies with their prior knowledge and technology to develop their AR interactive projects.”

Keywords: augmented reality, situated learning theory, experiential learning theory

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